Formula Athlete (F.A.) Deck Breakdown

Cards Usage Statistic

Main Deck

Crystron Smiger
Crystron Smiger
Crystron Smiger
WATER 3
Crystron Smiger
  • ATK:

  • 1000

  • DEF:

  • 1800


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.

Crystron Sulfador
Crystron Sulfador
Crystron Sulfador
WATER 5
Crystron Sulfador
  • ATK:

  • 1900

  • DEF:

  • 2250


If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.

Crystron Sulfefnir
Crystron Sulfefnir
Crystron Sulfefnir
WATER 5
Crystron Sulfefnir
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.

Crystron Thystvern
Crystron Thystvern
Crystron Thystvern
WATER 3
Crystron Thystvern
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

K9-17 Izuna
K9-17 Izuna
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

K9-66a Jokul
K9-66a Jokul
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

K9-66b Lantern
K9-66b Lantern
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.

K9-ØØ Lupis
K9-ØØ Lupis
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Scrap Recycler
Scrap Recycler
Scrap Recycler
EARTH 3
Scrap Recycler
  • ATK:

  • 900

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Spell Canceller
Spell Canceller
Spell Canceller
WIND 5
Spell Canceller
  • ATK:

  • 1800

  • DEF:

  • 1600


Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Crystron Citree
Crystron Citree
Crystron Citree
WATER 2
Crystron Citree
  • ATK:

  • 500

  • DEF:

  • 500


During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.

Crystron Tristaros
Crystron Tristaros
Crystron Tristaros
WATER 2
Crystron Tristaros
  • ATK:

  • 800

  • DEF:

  • 2000


When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn.

"A Case for K9"
"A Case for K9"
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Chaotic Elements
      Chaotic Elements
      Chaotic Elements
      Spell Normal
      Chaotic Elements

        Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.

        Clockwork Night
        Clockwork Night
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

          Crystron Inclusion
          Crystron Inclusion
          Crystron Inclusion
          Spell Continuous
          Crystron Inclusion

            When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.

            Dark Ruler No More
            Dark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



              Tag(s):

              Foolish Burial
              Foolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                Forbidden Droplet
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                  Tag(s):

                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    K9-X Forced Release
                    K9-X Forced Release
                    K9-X Forced Release
                    Spell Quick
                    K9-X Forced Release

                      During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.

                      Anti-Spell Fragrance
                      Anti-Spell Fragrance
                      Anti-Spell Fragrance
                      Trap Continuous
                      Anti-Spell Fragrance

                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                        Crystron Cluster
                        Crystron Cluster
                        Crystron Cluster
                        Trap Continuous
                        Crystron Cluster

                          "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Non-Fusion Area
                            Non-Fusion Area
                            Non-Fusion Area
                            Trap Continuous
                            Non-Fusion Area

                              Neither player can Fusion Summon.

                              Extra Deck

                              Armillyre, the Starleader Dragon
                              Armillyre, the Starleader Dragon
                              Armillyre, the Starleader Dragon
                              DARK
                              Armillyre, the Starleader Dragon
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.

                              Clockwork Knight
                              Clockwork Knight
                              Clockwork Knight
                              EARTH
                              Clockwork Knight
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Left


                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                              Platinum Gadget
                              Platinum Gadget
                              Platinum Gadget
                              LIGHT
                              Platinum Gadget
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Crystron Eleskeletus
                              Crystron Eleskeletus
                              Crystron Eleskeletus
                              WATER 7
                              Crystron Eleskeletus
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.

                              Crystron Quariongandrax
                              Crystron Quariongandrax
                              Crystron Quariongandrax
                              WATER 9
                              Crystron Quariongandrax
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

                              F.A. Dawn Dragster
                              F.A. Dawn Dragster
                              F.A. Dawn Dragster
                              LIGHT 7
                              F.A. Dawn Dragster
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

                              Arc Rebellion Xyz Dragon
                              Arc Rebellion Xyz Dragon
                              Arc Rebellion Xyz Dragon
                              DARK
                              Arc Rebellion Xyz Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                              Cyber Dragon Infinity
                              Cyber Dragon Infinity
                              Cyber Dragon Infinity
                              LIGHT
                              Cyber Dragon Infinity
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                              Cyber Dragon Nova
                              Cyber Dragon Nova
                              Cyber Dragon Nova
                              LIGHT
                              Cyber Dragon Nova
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              Imperial Princess Quinquery
                              Imperial Princess Quinquery
                              Imperial Princess Quinquery
                              DARK
                              Imperial Princess Quinquery
                              • ATK:

                              • 1200

                              • DEF:

                              • 2800


                              2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.

                              Infinitrack River Stormer
                              Infinitrack River Stormer
                              Infinitrack River Stormer
                              EARTH
                              Infinitrack River Stormer
                              • ATK:

                              • 2500

                              • DEF:

                              • 500


                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                              K9-17 "Ripper"
                              K9-17 "Ripper"
                              K9-17 "Ripper"
                              WIND
                              K9-17 "Ripper"
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

                              K9-66X "Jacks"
                              K9-66X "Jacks"
                              K9-66X "Jacks"
                              DARK
                              K9-66X "Jacks"
                              • ATK:

                              • 2600

                              • DEF:

                              • 2500


                              2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.

                              K9-X "Ripper/M"
                              K9-X "Ripper/M"
                              K9-X "Ripper/M"
                              WIND
                              K9-X "Ripper/M"
                              • ATK:

                              • 3100

                              • DEF:

                              • 2600


                              2 Level 9 monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.

                              K9-X "Werewolf"
                              K9-X "Werewolf"
                              K9-X "Werewolf"
                              LIGHT
                              K9-X "Werewolf"
                              • ATK:

                              • 3300

                              • DEF:

                              • 2500


                              2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.

                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Main: 47 Extra: 18

                              3 cardElzette of the White Forest 3 cardElzette of the White Forest
                              Elzette of the White Forest
                              LIGHT 2
                              Elzette of the White Forest
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


                              1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
                              Elzette, Azamina of the White Forest
                              LIGHT 2
                              Elzette, Azamina of the White Forest
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                              1 cardF.A. Dark Dragster 1 cardF.A. Dark Dragster
                              F.A. Dark Dragster
                              DARK 7
                              F.A. Dark Dragster
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target.


                              3 cardF.A. Hang On Mach 3 cardF.A. Hang On Mach
                              F.A. Hang On Mach
                              WIND 4
                              F.A. Hang On Mach
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.


                              2 cardF.A. Whip Crosser 2 cardF.A. Whip Crosser
                              F.A. Whip Crosser
                              WIND 4
                              F.A. Whip Crosser
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.


                              3 cardAsh Blossom & Joyous Spring
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              3 cardF.A. Auto Navigator 3 cardF.A. Auto Navigator
                              F.A. Auto Navigator
                              WIND 1
                              F.A. Auto Navigator
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.


                              2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                              Ghost Belle & Haunted Mansion
                              EARTH 3
                              Ghost Belle & Haunted Mansion
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                              2 cardGhost Mourner & Moonlit Chill 2 cardGhost Mourner & Moonlit Chill
                              Ghost Mourner & Moonlit Chill
                              WIND 3
                              Ghost Mourner & Moonlit Chill
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                              1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                              Ghost Ogre & Snow Rabbit
                              LIGHT 3
                              Ghost Ogre & Snow Rabbit
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                              3 cardMechanical Mechanic 3 cardMechanical Mechanic
                              Mechanical Mechanic
                              WIND 3
                              Mechanical Mechanic
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of "Mechanical Mechanic" once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.


                              2 cardDeception of the Sinful Spoils 2 cardDeception of the Sinful Spoils
                              Deception of the Sinful Spoils
                              Spell Continuous
                              Deception of the Sinful Spoils

                                You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                2 cardF.A. Circuit Grand Prix 2 cardF.A. Circuit Grand Prix
                                F.A. Circuit Grand Prix
                                Spell Field
                                F.A. Circuit Grand Prix

                                  Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.


                                  2 cardF.A. City Grand Prix 2 cardF.A. City Grand Prix
                                  F.A. City Grand Prix
                                  Spell Field
                                  F.A. City Grand Prix

                                    Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.


                                    1 cardF.A. Downforce 1 cardF.A. Downforce
                                    F.A. Downforce
                                    Spell Quick
                                    F.A. Downforce

                                      Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.


                                      2 cardF.A. Off-Road Grand Prix 2 cardF.A. Off-Road Grand Prix
                                      F.A. Off-Road Grand Prix
                                      Spell Field
                                      F.A. Off-Road Grand Prix

                                        Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. ● When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. ● If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".


                                        1 cardF.A. Pit Stop 1 cardF.A. Pit Stop
                                        F.A. Pit Stop
                                        Spell Quick
                                        F.A. Pit Stop

                                          Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.


                                          3 cardF.A. Test Run 3 cardF.A. Test Run
                                          F.A. Test Run
                                          Spell Quick
                                          F.A. Test Run

                                            Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.


                                            1 cardMonster Reborn
                                            1 cardMonster Reborn
                                            Monster Reborn
                                            Spell Normal
                                            Monster Reborn

                                              Target 1 monster in either GY; Special Summon it.




                                              Tag(s):

                                              1 cardOne for One
                                              1 cardOne for One
                                              One for One
                                              Spell Normal
                                              One for One

                                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                3 cardPiri Reis Map 3 cardPiri Reis Map
                                                Piri Reis Map
                                                Spell Normal
                                                Piri Reis Map

                                                  At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                                  1 cardTerraforming
                                                  1 cardTerraforming
                                                  Terraforming
                                                  Spell Normal
                                                  Terraforming

                                                    Add 1 Field Spell from your Deck to your hand.




                                                    Tag(s):

                                                    1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                                    The Hallowed Azamina
                                                    Spell Normal
                                                    The Hallowed Azamina

                                                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                      3 cardU.A. Hyper Stadium 3 cardU.A. Hyper Stadium
                                                      U.A. Hyper Stadium
                                                      Spell Field
                                                      U.A. Hyper Stadium

                                                        (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn.


                                                        1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                        Azamina Ilia Silvia
                                                        DARK 6
                                                        Azamina Ilia Silvia
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                        1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                        Azamina Mu Rcielago
                                                        DARK 6
                                                        Azamina Mu Rcielago
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 2400


                                                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                        1 cardAzamina Sol Erysichthon 1 cardAzamina Sol Erysichthon
                                                        Azamina Sol Erysichthon
                                                        DARK 6
                                                        Azamina Sol Erysichthon
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 0


                                                        1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                        1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                                        Snake-Eyes Doomed Dragon
                                                        FIRE 8
                                                        Snake-Eyes Doomed Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                        1 cardF.A. Shining Star GT 1 cardF.A. Shining Star GT
                                                        F.A. Shining Star GT
                                                        LIGHT
                                                        F.A. Shining Star GT
                                                        • ATK:

                                                        • 0

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.


                                                        1 cardAncient Fairy Dragon
                                                        1 cardAncient Fairy Dragon
                                                        Ancient Fairy Dragon
                                                        LIGHT 7
                                                        Ancient Fairy Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                        1 cardCrystal Wing Synchro Dragon
                                                        1 cardCrystal Wing Synchro Dragon
                                                        Crystal Wing Synchro Dragon
                                                        WIND 8
                                                        Crystal Wing Synchro Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                        2 cardF.A. Dawn Dragster 2 cardF.A. Dawn Dragster
                                                        F.A. Dawn Dragster
                                                        LIGHT 7
                                                        F.A. Dawn Dragster
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                        1 cardF.A. Motorhome Transport 1 cardF.A. Motorhome Transport
                                                        F.A. Motorhome Transport
                                                        LIGHT 9
                                                        F.A. Motorhome Transport
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level. ● Level 11 or higher: Cannot be destroyed by battle or card effects. ● Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.


                                                        2 cardHi-Speedroid Kitedrake 2 cardHi-Speedroid Kitedrake
                                                        Hi-Speedroid Kitedrake
                                                        WIND 8
                                                        Hi-Speedroid Kitedrake
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.


                                                        1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                        Psychic End Punisher
                                                        LIGHT 11
                                                        Psychic End Punisher
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 3500


                                                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                        1 cardVirtual World Beast - Jiujiu 1 cardVirtual World Beast - Jiujiu
                                                        Virtual World Beast - Jiujiu
                                                        WIND 6
                                                        Virtual World Beast - Jiujiu
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1700


                                                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.


                                                        2 cardGarden Rose Flora 2 cardGarden Rose Flora
                                                        Garden Rose Flora
                                                        LIGHT 5
                                                        Garden Rose Flora
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 1600


                                                        1 Tuner + 1+ non-Tuner monsters You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                        1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                                                        Rciela, Sinister Soul of the White Forest
                                                        LIGHT 6
                                                        Rciela, Sinister Soul of the White Forest
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1600


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                                        1 cardTatsunoko 1 cardTatsunoko
                                                        Tatsunoko
                                                        WATER 3
                                                        Tatsunoko
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 500


                                                        1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.


                                                        ocg
                                                        Formula Athlete (F*$dot$*A*$dot$*)
                                                        5







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